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» A Survey of Human Computation Systems
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TOG
2008
110views more  TOG 2008»
14 years 9 months ago
Interactive simulation of stylized human locomotion
Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of t...
Marco da Silva, Yeuhi Abe, Jovan Popovic
CHI
2007
ACM
15 years 10 months ago
Defining high-throughput email users
In this paper we make the case for the existence and importance of a special class of email user, the highthroughput email user, whose needs are not wellserved by current clients....
Joshua B. Gross
CHI
2009
ACM
15 years 4 months ago
Interactivity attributes: a new way of thinking and describing interactivity
We propose a new perspective, seeing interactivity that is the immaterial part of an interactive artifact as something concretely describable and perceivable as we do with physica...
Youn-Kyung Lim, Sang-Su Lee, Kwang-young Lee
NORDICHI
2004
ACM
15 years 3 months ago
Breaking affordance: culture as context
The concept of affordance as it applies to user interface design is widely used and accepted; possibly overused. This paper explores one of the constraints on affordance: culture....
Lidia Oshlyansky, Harold W. Thimbleby, Paul A. Cai...
DFG
1992
Springer
15 years 2 months ago
Complexity of Boolean Functions on PRAMs - Lower Bound Techniques
Determining time necessary for computing important functions on parallel machines is one of the most important problems in complexity theory for parallel algorithms. Recently, a s...
Miroslaw Kutylowski