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CGI
2000
IEEE
15 years 2 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
NOCS
2007
IEEE
15 years 4 months ago
The Power of Priority: NoC Based Distributed Cache Coherency
The paper introduces Network-on-Chip (NoC) design methodology and low cost mechanisms for supporting efficient cache access and cache coherency in future high-performance Chip Mul...
Evgeny Bolotin, Zvika Guz, Israel Cidon, Ran Ginos...
PERCOM
2004
ACM
15 years 9 months ago
Pervasive Enablement of Business Processes
People are an important part of many business processes. Current workflow-based implementations of business processes constrain users to the desktop environment; require them to p...
Dipanjan Chakraborty, Hui Lei
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 3 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
IJON
2006
189views more  IJON 2006»
14 years 9 months ago
Storing and restoring visual input with collaborative rank coding and associative memory
Associative memory in cortical circuits has been held as a major mechanism for content-addressable memory. Hebbian synapses implement associative memory efficiently when storing s...
Martin Rehn, Friedrich T. Sommer