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CGI
2000
IEEE
15 years 3 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
NOCS
2007
IEEE
15 years 5 months ago
The Power of Priority: NoC Based Distributed Cache Coherency
The paper introduces Network-on-Chip (NoC) design methodology and low cost mechanisms for supporting efficient cache access and cache coherency in future high-performance Chip Mul...
Evgeny Bolotin, Zvika Guz, Israel Cidon, Ran Ginos...
PERCOM
2004
ACM
15 years 11 months ago
Pervasive Enablement of Business Processes
People are an important part of many business processes. Current workflow-based implementations of business processes constrain users to the desktop environment; require them to p...
Dipanjan Chakraborty, Hui Lei
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 4 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
IJON
2006
189views more  IJON 2006»
14 years 11 months ago
Storing and restoring visual input with collaborative rank coding and associative memory
Associative memory in cortical circuits has been held as a major mechanism for content-addressable memory. Hebbian synapses implement associative memory efficiently when storing s...
Martin Rehn, Friedrich T. Sommer