An automatic treebank conversion method is proposed in this paper to convert a treebank into another treebank. A new treebank associated with a different grammar can be generated ...
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
In action domains where agents may have erroneous beliefs, reasoning about the effects of actions involves reasoning about belief change. In this paper, we use a transition system...
Abstract. According to the functional approach to language evolution (inspired by cognitive linguistics and construction grammar), grammar arises to deal with issues in communicati...
—The paper concerns approximate dynamic decision making. It deals with solving Bellman equation to obtain the Bellman function via so-called suboptimal strategies. The suboptimal...