Sciweavers

3641 search results - page 694 / 729
» A System Design Methodology for Telecommunication Network Ap...
Sort
View
NETGAMES
2004
ACM
15 years 3 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
78
Voted
DEBS
2008
ACM
14 years 11 months ago
Event-based constraints for sensornet programming
We propose a sensornet programming model based on declarative spatio-temporal constraints on events only, not sensors. Where previous approaches conflate events and sensors becaus...
Jie Mao, John Jannotti, Mert Akdere, Ugur Ç...
83
Voted
CONEXT
2009
ACM
14 years 10 months ago
Greening the internet with nano data centers
Motivated by increased concern over energy consumption in modern data centers, we propose a new, distributed computing platform called Nano Data Centers (NaDa). NaDa uses ISP-cont...
Vytautas Valancius, Nikolaos Laoutaris, Laurent Ma...
59
Voted
SIGMETRICS
2002
ACM
159views Hardware» more  SIGMETRICS 2002»
14 years 9 months ago
Limits of wide-area thin-client computing
While many application service providers have proposed using thin-client computing to deliver computational services over the Internet, little work has been done to evaluate the e...
Albert M. Lai, Jason Nieh
IMC
2010
ACM
14 years 7 months ago
Eyeball ASes: from geography to connectivity
This paper presents a new approach to determine the geographical footprint of individual Autonomous Systems that directly provide service to end-users, i.e.,eyeball ASes. The key ...
Amir H. Rasti, Nazanin Magharei, Reza Rejaie, Walt...