Abstract. This paper presents a method for analogizing high-dimensional spacetime curves, and shows how it can be used to transform a motion sequence into new content and styles ac...
We propose an approach to find and describe objects within broad domains. We introduce a new dataset that provides annotation for sharing models of appearance and correlation acr...
We present a prototype implementation of SOS meta-theory in the Maude term rewriting language. The prototype defines the basic concepts of SOS meta-theory (e.g., transition formul...
Imagine an object such as a paper sheet being waved in front of some sensor. Reconstructing the time-varying 3D shape of the object finds direct applications in computer animation...
Umberto Castellani, Vincent Gay-Bellile, Adrien Ba...
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....