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» A System for View-Dependent Animation
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CHI
2010
ACM
15 years 5 months ago
Sawtooth: interactive clarity and aesthetic complexity
Sawtooth (2009) is an artwork integrating performance, sound, and animation. This paper describes the design of Sawtooth, with particular reference to the balances it strikes betw...
Christopher Burns
SI3D
2003
ACM
15 years 7 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
WSCG
2004
152views more  WSCG 2004»
15 years 3 months ago
Stable Cloth Animation with Adaptive Level of Detail
Cloth simulation is a highly intensive processor task. Higher details are often traded or sacrificed for speed in order to maintain the simulation at reasonable rates. This articl...
Fernando Pedro Birra, Manuel Próspero dos S...
JBI
2006
105views Bioinformatics» more  JBI 2006»
15 years 1 months ago
User modeling and adaptation in health promotion dialogs with an animated character
In this paper, we describe our experience with the design and implementation of an embodied conversational agent (ECA) that converses with users in order to change their dietary b...
Fiorella de Rosis, Nicole Novielli, Valeria Carofi...
118
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NN
2008
Springer
163views Neural Networks» more  NN 2008»
15 years 1 months ago
Central pattern generators for locomotion control in animals and robots: A review
The problem of controlling locomotion is an area in which neuroscience and robotics can fruitfully interact. In this article, I will review research carried out on locomotor centr...
Auke Jan Ijspeert