: Rendering and animating numerous articulated characters interactively is challenging in computer graphics. Specific hardware systems may be needed. However, by using the temporal...
In this paper we describe a system for animating flames. Stochastic models of flickering and buoyant diffusion provide realistic local appearance while physics-based wind fields a...
—For a long time, life sciences were restricted to look at animal habitats only post-factum. Pervasive computing puts us in the novel position to gain live views. In this paper w...
We have implemented a non-photorealistic rendering system which simulates the placement of paint/pencil/pastel strokes to produce representational artworks from digital images. Th...
What visual cues do human viewers use to assign personality characteristics to animated characters? While most facial animation systems associate facial actions to limited emotion...
Ali Arya, Lisa N. Jefferies, James T. Enns, Steve ...