We discuss geometric positioning, highlighting of visited nodes and user defined highlighting that form the algorithm animation facilities in the Grrr graph rewriting programming l...
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied...
This paper presents an efficient method of learning motion control for autonomous animated characters. The method uses a non parametric learning approach which identifies non line...
We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and...
This paper gives an overview of facial animation techniques. While facial animation is currently used in the entertainment and advertisement industry, it will become part of dialog...