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» A System to Mark Programs Automatically
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130
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AIIDE
2009
15 years 4 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
97
Voted
TVCG
2010
166views more  TVCG 2010»
15 years 1 months ago
An Extension of Wilkinson's Algorithm for Positioning Tick Labels on Axes
—The non-data components of a visualization, such as axes and legends, can often be just as important as the data itself. They provide contextual information essential to interpr...
Justin Talbot, Sharon Lin, Pat Hanrahan
ACMACE
2011
ACM
14 years 3 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
126
Voted
PLDI
2003
ACM
15 years 8 months ago
A comparison of empirical and model-driven optimization
Empirical program optimizers estimate the values of key optimization parameters by generating different program versions and running them on the actual hardware to determine which...
Kamen Yotov, Xiaoming Li, Gang Ren, Michael Cibuls...
131
Voted
PLDI
2006
ACM
15 years 9 months ago
Practical dynamic software updating for C
Software updates typically require stopping and restarting an application, but many systems cannot afford to halt service, or would prefer not to. Dynamic software updating (DSU) ...
Iulian Neamtiu, Michael W. Hicks, Gareth Stoyle, M...