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» A TMO Based Approach to Structuring Real-Time Agents
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ECBS
2005
IEEE
179views Hardware» more  ECBS 2005»
15 years 3 months ago
Prototype of Fault Adaptive Embedded Software for Large-Scale Real-Time Systems
This paper describes a comprehensive prototype of large-scale fault adaptive embedded software developed for the proposed Fermilab BTeV high energy physics experiment. Lightweight...
Derek Messie, Mina Jung, Jae C. Oh, Shweta Shetty,...
DSRT
2004
IEEE
15 years 1 months ago
An Architecture for Web-Services Based Interest Management in Real Time Distributed Simulation
The Experimentation Command and Control Interface (XC2I) project has developed an architecture for a Webservice based viewer/controller for use with distributed simulations suppor...
Katherine L. Morse, Ryan Brunton, J. Mark Pullen, ...
EDBT
2006
ACM
181views Database» more  EDBT 2006»
15 years 9 months ago
TeNDaX, a Collaborative Database-Based Real-Time Editor System
TeNDaX is a collaborative database-based real-time editor system. TeNDaX is a new approach for word-processing in which documents (i.e. content and structure, tables, images etc.) ...
Klaus R. Dittrich, Michael H. Böhlen, Stefani...
RT
2001
Springer
15 years 1 months ago
Point-Based Impostors for Real-Time Visualization
Abstract. We present a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell). This representation can be used in interactive...
Michael Wimmer, Peter Wonka, François X. Si...
GAMEON
2007
14 years 11 months ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck