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» A Tactic Language for Hiproofs
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AIIDE
2009
14 years 10 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
AGENTS
1997
Springer
15 years 1 months ago
TAIPE: Tactical Assistants for Interaction Planning and Execution
Downsizing the number of operators controlling complex systems can increase the decision-making demands on remaining operators, particularly in crisis situations. An answer to thi...
Edmund H. Durfee, Marcus J. Huber, Michael Kurnow,...
SACMAT
2009
ACM
15 years 4 months ago
A decision support system for secure information sharing
In both the commercial and defense sectors a compelling need is emerging for highly dynamic, yet risk optimized, sharing of information across traditional organizational boundarie...
Achille Fokoue, Mudhakar Srivatsa, Pankaj Rohatgi,...
ROBOCUP
2004
Springer
133views Robotics» more  ROBOCUP 2004»
15 years 2 months ago
Towards a League-Independent Qualitative Soccer Theory for RoboCup
The paper discusses a top-down approach to model soccer knowledge, as it can be found in soccer theory books. The goal is to model soccer strategies and tactics in a way that they ...
Frank Dylla, Alexander Ferrein, Gerhard Lakemeyer,...
ICMLA
2009
14 years 7 months ago
Text Classification Methodologies Applied to Micro-Text in Military Chat
We propose methods to classify lines of military chat, or posts, which contain items of interest. We evaluated several current text categorization and feature selection methodologi...
Kevin Dela Rosa, Jeffrey Ellen