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» A Tangible Game Interface Using Projector-Camera Systems
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142
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CHI
2010
ACM
15 years 9 months ago
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers
This work describes a novel approach to utilizing everyday objects of users as additional, auxiliary, and instant tabletop controllers. Based on this approach, a prototype platfor...
Kai-Yin Cheng, Rong-Hao Liang, Bing-Yu Chen, Rung-...
128
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GI
2004
Springer
15 years 8 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
111
Voted
UM
2005
Springer
15 years 8 months ago
Detecting When Students Game the System, Across Tutor Subjects and Classroom Cohorts
Building a generalizable detector of student behavior within intelligent tutoring systems presents two challenges: transferring between different cohorts of students (who may devel...
Ryan Shaun Baker, Albert T. Corbett, Kenneth R. Ko...
PERVASIVE
2007
Springer
15 years 8 months ago
Explorations and Experiences with Ambient Information Systems
We have developed a series of ambient information systems and used each in our research lab for extended periods of time. The systems use technologies such as RFID, RSS, and Phidg...
John T. Stasko, Myungcheol Doo, Brian Dorn, Christ...
111
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MHCI
2009
Springer
15 years 9 months ago
overView: physically-based vibrotactile feedback for temporal information browsing
An approach to providing tangible feedback to users of a mobile device in both highly visual touchscreen-based and eyes-free interaction scenarios and the transition between the t...
Steven Strachan, Grégoire Lefebvre, Sophie ...