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» A Tangible Game Interface Using Projector-Camera Systems
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UIST
2006
ACM
15 years 5 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
HCI
2007
15 years 1 months ago
Human Communication Based on Icons in Crisis Environments
In recent years, we have developed an icon-based communication interface to represent concepts and ideas. Users can create messages to communicate with others using a spatial arran...
Siska Fitrianie, Dragos Datcu, Léon J. M. R...
161
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CONCUR
2001
Springer
15 years 4 months ago
Compositional Modeling of Reactive Systems Using Open Nets
In order to model the behaviour of open concurrent systems by means of Petri nets, we introduce open Petri nets, a generalization of the ordinary model where some places, designate...
Paolo Baldan, Andrea Corradini, Hartmut Ehrig, Rei...
87
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CANDC
2009
ACM
15 years 6 months ago
A quantitative analysis of the collective creativity in playing 20-questions games
Creativity is an important ingredient in problem solving, and problem solving is an important activity for both individuals and societies. This paper discusses our novel approach ...
Wen Dong, Taemie Kim, Alex Pentland
CHI
2010
ACM
15 years 23 days ago
Designing a CD augmentation for mobile phones
Interacting with physical CDs can be a very tangible and explorative experience. However, physical objects can't provide access to the digital services we are used to when us...
Niels Henze, Susanne Boll