Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in graphics and such a method provides us a ubiquitous tool for geometric mo...
In many industries, products are constructed by assembled surface patches in 3, where each patch is expected to have an isometric map to a corresponding region in 2. The widely in...
Interest in the analysis of user behaviour on the Internet has been increasing rapidly, especially since the advent of electronic commerce. In this context, we argue here for the ...
While touch sensitivity has today become commonplace, it is oftentimes limited to a single point of contact with a hard, rigid surface. We present a novel technique for the constr...
J. David Smith, T. C. Nicholas Graham, David Holma...
Fluid simulations require efficient dynamics, surface extraction and rendering in order to achieve real time interaction. We present a novel technique for the surface extraction ...