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» A Technique for Constructing Developable Surfaces
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TEI
2010
ACM
135views Hardware» more  TEI 2010»
15 years 4 months ago
Designing interactive kinetic surfaces for everyday objects and environments
This research focuses on the topic of interactive surfaces, especially those which embody kinetic interactions. Through the research, I will provide a definition and a theoretical...
Hyunjung Kim
AINA
2008
IEEE
15 years 4 months ago
Developing of an Ontological Focused-Crawler for Ubiquitous Services
This paper proposes the use of several ontological techniques to provide a semantic level solution for a search agent so that it can provide fast, precise, and stable search resul...
Sheng-Yuan Yang
COMPGEOM
1998
ACM
15 years 2 months ago
Constructing Approximate Shortest Path Maps in Three Dimensions
We present a new technique for constructing a data-structure that approximates shortest path maps in IRd . By applying this technique, we get the following two results on approxim...
Sariel Har-Peled
CG
2006
Springer
14 years 10 months ago
A survey of the marching cubes algorithm
A survey of the development of the marching cubes algorithm [W. Lorensen, H. Cline, Marching cubes: a high resolution 3D surface construction algorithm. Computer Graphics 1987; 21...
Timothy S. Newman, Hong Yi
MVA
2010
193views Computer Vision» more  MVA 2010»
14 years 4 months ago
A novel framework for 3D reconstruction and analysis of ancient inscriptions
Studying ancient inscriptions is based up to date mostly on observation and manual analysis by means of which epigraphists attempt to establish a geographical and chronological cla...
Angelos Barmpoutis, Eleni Bozia, Robert S. Wagman