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» A Technique for Constructing Developable Surfaces
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VISUALIZATION
2005
IEEE
15 years 3 months ago
Surface Reconstruction Via Contour Metamorphosis: An Eulerian Approach With Lagrangian Particle Tracking
We present a robust method for 3D reconstruction of closed surfaces from sparsely sampled parallel contours. A solution to this problem is especially important for medical segment...
Ola Nilsson, David E. Breen, Ken Museth
SERP
2003
14 years 11 months ago
A Process for BDI Agent-Based Software Construction
Agent-based programming comes us as a next generation programming paradigm. However, we have not been ready yet to fully use it without having sound and concrete software engineer...
Chang-Hyun Jo, Jeffery M. Einhorn
SMA
1999
ACM
106views Solid Modeling» more  SMA 1999»
15 years 2 months ago
Resolving non-uniqueness in design feature histories
Nearly all major commercial computer-aided design systems have adopted a feature-based design approach to solid modeling. Models are created via a sequence of operations which app...
Vincent A. Cicirello, William C. Regli
GRAPHICSINTERFACE
2000
14 years 11 months ago
Skinning Characters using Surface Oriented Free-Form Deformations
Skinning geometry effectively continues to be one of the more challenging and time consuming aspects of character setup. While anatomic and physically based approaches to skinning...
Karan Singh, Evangelos Kokkevis
CGI
2006
IEEE
15 years 4 months ago
Spline Thin-Shell Simulation of Manifold Surfaces
It has been technically challenging to effectively model and simulate elastic deformation of spline-based, thin-shell objects of complicated topology. This is primarily because tra...
Kexiang Wang, Ying He 0001, Xiaohu Guo, Hong Qin