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ROBOCUP
1999
Springer
102views Robotics» more  ROBOCUP 1999»
15 years 2 months ago
A Method for Localization by Integration of Imprecise Vision and a Field Model
In recent years, many researchers in AI and Robotics pay attention to RoboCup, because robotic soccer games needs various techniques in AI and Robotics, such as navigation, behavi...
Kazunori Terada, Kouji Mochizuki, Atsushi Ueno, Hi...
VISUALIZATION
1998
IEEE
15 years 2 months ago
A general method for preserving attribute values on simplified meshes
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...
VVS
1998
IEEE
106views Visualization» more  VVS 1998»
15 years 2 months ago
An Exact Interactive Time Visibility Ordering Algorithm for Polyhedral Cell Complexes
A visibility ordering of a set of objects, from a given viewpoint, is a total order on the objects such that if object a obstructs object b, then b precedes a in the ordering. Suc...
Cláudio T. Silva, Joseph S. B. Mitchell, Pe...
NPIV
1998
ACM
108views Visualization» more  NPIV 1998»
15 years 2 months ago
Visualization for situation awareness
We explore techniques from visualization and computational geometry to make tactical information more intuitive to a military commander. To be successful, the commander must quick...
C. M. Hoffman, Y.-J. Kim, R. P. Winkler, J. D. Wal...
SIGGRAPH
1998
ACM
15 years 2 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
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