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» A Technique for Large Automated Mechanism Design Problems
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VIS
2007
IEEE
169views Visualization» more  VIS 2007»
15 years 11 months ago
Transform Coding for Hardware-accelerated Volume Rendering
Hardware-accelerated volume rendering using the GPU is now the standard approach for real-time volume rendering, although limited graphics memory can present a problem when renderi...
Nathaniel Fout, Kwan-Liu Ma
TEI
2012
ACM
331views Hardware» more  TEI 2012»
13 years 5 months ago
Body-centric interaction with mobile devices
Most current mobile technologies require on-screen operations for interacting with devices’ visual contents. However, as a trade-off for mobility, screens usually provide limite...
Xiang 'Anthony' Chen
ICCAD
2006
IEEE
141views Hardware» more  ICCAD 2006»
15 years 7 months ago
A code refinement methodology for performance-improved synthesis from C
Although many recent advances have been made in hardware synthesis techniques from software programming languages such as C, the performance of synthesized hardware commonly suffe...
Greg Stitt, Frank Vahid, Walid A. Najjar
GECCO
2007
Springer
189views Optimization» more  GECCO 2007»
15 years 4 months ago
A more bio-plausible approach to the evolutionary inference of finite state machines
With resemblance of finite-state machines to some biological mechanisms in cells and numerous applications of finite automata in different fields, this paper uses analogies an...
Hooman Shayani, Peter J. Bentley
ECAL
2005
Springer
15 years 3 months ago
Self-replication and Evolution of DNA Crystals
Abstract. Is it possible to create a simple physical system that is capable of replicating itself? Can such a system evolve interesting behaviors, thus allowing it to adapt to a wi...
Rebecca Schulman, Erik Winfree