Many distributed multimedia applications have the ability to adapt to uctuations in the network conditions. By adjusting temporal and spatial quality to available bandwidth, or man...
Abstract. This paper presents a framework of specification and verification for distributed real-time object-oriented systems. An earlier paper [17] introduced a process calculus...
A gesture recognition system which can reliably recognize single-hand gestures in real time on a 600Mhz notebook computer is described. The system has a vocabulary of 46 gestures ...
Increasing demand for power-efficient, high-performance computing requires tuning applications and/or the underlying hardware to improve the mapping between workload heterogeneity...
A registration method is proposed for 3D reconstruction of an indoor environment using a multi-view camera. In general, previous methods have a high computational complexity and a...