Abstract. We address the problem of constructing multiagent systems by coordinating autonomous agents, whose internal designs may not be fully known. We develop a customizable coor...
The synthesis of reactive systems requires the solution of two-player games on graphs with -regular objectives. When the objective is specified by a linear temporal logic formula o...
Abstract. I present an overview of complexity results for model checking of temporal and strategic logics. Unfortunately, it is possible to manipulate the context so that different...
We present a new compositional tense-aspect deindexing mechanism that makes use of tense trees as components of discourse contexts. The mechanism allows reference episodes to be c...
Abstract. This paper presents simulation-based relations for probabilistic game structures. The first relation is called probabilistic alternating simulation, and the second called...