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» A Temporal Proof System for General Game Playing
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AAAI
2008
14 years 11 months ago
Game Theory Pragmatics: A Challenge for AI
Game theory has been playing an increasingly visible role in computer science in general and AI in particular, most notably in the area of multiagent systems. I briefly list the a...
Yoav Shoham
71
Voted
FPLAY
2008
14 years 11 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
NJC
2002
109views more  NJC 2002»
14 years 9 months ago
Temporal Concurrent Constraint Programming: Denotation, Logic and Applications
The tcc model is a formalism for reactive concurrent constraint programming. We present a model of temporal concurrent constraint programming which adds to tcc the capability of mo...
Mogens Nielsen, Catuscia Palamidessi, Frank D. Val...
LICS
2005
IEEE
15 years 3 months ago
Mean-Payoff Parity Games
Games played on graphs may have qualitative objectives, such as the satisfaction of an ω-regular property, or quantitative objectives, such as the optimization of a realvalued re...
Krishnendu Chatterjee, Thomas A. Henzinger, Marcin...
79
Voted
NETGAMES
2005
ACM
15 years 3 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...