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» A Temporal Proof System for General Game Playing
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APAL
2008
84views more  APAL 2008»
14 years 9 months ago
Resolution over linear equations and multilinear proofs
We develop and study the complexity of propositional proof systems of varying strength extending resolution by allowing it to operate with disjunctions of linear equations instead ...
Ran Raz, Iddo Tzameret
CONCUR
2009
Springer
15 years 4 months ago
Winning Regions of Pushdown Parity Games: A Saturation Method
We present a new algorithm for computing the winning region of a parity game played over the configuration graph of a pushdown system. Our method gives the first extension of the...
Matthew Hague, C.-H. Luke Ong
77
Voted
ACMACE
2008
ACM
14 years 11 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
ATAL
2007
Springer
15 years 3 months ago
Policy recognition for multi-player tactical scenarios
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Gita Sukthankar, Katia P. Sycara
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
15 years 3 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham