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» A Temporal Proof System for General Game Playing
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ISMAR
2005
IEEE
15 years 3 months ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila
ATAL
2010
Springer
14 years 10 months ago
Internal implementation
We introduce a constrained mechanism design setting called internal implementation, in which the mechanism designer is explicitly modeled as a player in the game of interest. This...
Ashton Anderson, Yoav Shoham, Alon Altman
87
Voted
MFCS
2010
Springer
14 years 8 months ago
Asynchronous Omega-Regular Games with Partial Information
We address the strategy problem for ω-regular two-player games with partial information, played on finite game graphs. We consider two different kinds of observability on a gene...
Bernd Puchala
85
Voted
GAMEON
2000
14 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ASIACRYPT
2006
Springer
15 years 1 months ago
Simulation-Sound NIZK Proofs for a Practical Language and Constant Size Group Signatures
Non-interactive zero-knowledge proofs play an essential role in many cryptographic protocols. We suggest several NIZK proof systems based on prime order groups with a bilinear map...
Jens Groth