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» A Temporal Proof System for General Game Playing
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AIM
2005
14 years 9 months ago
General Game Playing: Overview of the AAAI Competition
A General Game Playing System is one that can accept a formal description of a game and play the game effectively without human intervention. Unlike specialized game players, such...
Michael R. Genesereth, Nathaniel Love, Barney Pell
ATAL
2009
Springer
15 years 4 months ago
Rational play and rational beliefs under uncertainty
Alternating-time temporal logic (atl) is one of the most influential logics for reasoning about agents’ abilities. Constructive Strategic Logic (csl) is a variant of atl for im...
Nils Bulling, Wojciech Jamroga
93
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ATAL
2007
Springer
15 years 3 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
AAAI
2007
14 years 11 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
AIMSA
2008
Springer
15 years 3 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini