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» A Temporal Proof System for General Game Playing
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STOC
2007
ACM
101views Algorithms» more  STOC 2007»
15 years 9 months ago
Toward a general theory of quantum games
We study properties of quantum strategies, which are complete specifications of a given party's actions in any multiple-round interaction involving the exchange of quantum in...
Gus Gutoski, John Watrous
SOUPS
2009
ACM
15 years 4 months ago
Games for extracting randomness
Randomness is a necessary ingredient in various computational tasks and especially in Cryptography, yet many existing mechanisms for obtaining randomness suffer from numerous pro...
Ran Halprin, Moni Naor
IJCAI
2007
14 years 11 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
79
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FSTTCS
2004
Springer
15 years 2 months ago
Visibly Pushdown Games
The class of visibly pushdown languages has been recently defined as a subclass of context-free languages with desirable closure properties and tractable decision problems. We stu...
Christof Löding, P. Madhusudan, Olivier Serre
ICPR
2006
IEEE
15 years 10 months ago
Recognizing Expressions in a New Database Containing Played and Natural Expressions
We describe a new expression database which contains video sequences of both played and natural expressions and an expression classification system based on warped optical flow fi...
James Skelley, Robert Fischer, Arup Sarma, Bernd H...