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AIIDE
2006
14 years 11 months ago
A Testbed for Evaluating AI Research Systems in Commercial Games
David W. Aha, Matthew Molineaux, Philip Moore
ACMACE
2005
ACM
14 years 11 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
IMC
2006
ACM
15 years 3 months ago
On the impact of research network based testbeds on wide-area experiments
An important stage of wide-area systems and networking research is to prototype a system to understand its performance when deployed in the real Internet. A key requirement of pro...
Himabindu Pucha, Y. Charlie Hu, Zhuoqing Morley Ma...
ICCBR
2005
Springer
15 years 3 months ago
Evaluating Case-Based Systems in Virtual Games
TIELT is a software testbed that facilitates the integration and testing of learning-embedded decision systems on user-selected tasks from virtual gaming simulators. A key componen...
Keith Needels, Matthew Molineaux, David W. Aha
AAAI
2012
12 years 12 months ago
A Testbed for Learning by Demonstration from Natural Language and RGB-Depth Video
We are developing a testbed for learning by demonstration combining spoken language and sensor data in a natural real-world environment. Microsoft Kinect RGBDepth cameras allow us...
Young Chol Song, Henry A. Kautz