Learning theory and programs to date are inductively bounded: they can be described as "wind-up toys" which can only learn the kinds of things that their designers envisi...
We comment on the Shoham, Powers, and Grenager survey of multi-agent learning and game theory, emphasizing that some of their categories are important for economics and others are...
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
We give the first representation-independent hardness results for PAC learning intersections of halfspaces, a central concept class in computational learning theory. Our hardness...
This paper proposes a pedagogical framework for informal language learning services via interactive television. We argue that mapping current language learning theories onto learn...