This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
In the study of data exchange one usually assumes an openworld semantics, making it possible to extend instances of target schemas. An alternative closed-world semantics only move...
Super-resolution is the art of creating nice high-resolution raster images from given low-resolution raster images. Since “nice” is not a well-defined term in mathematics and ...