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» A Theory of the Quasi-Static World
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CHI
2011
ACM
14 years 1 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
IE
2007
14 years 11 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
ATC
2010
Springer
14 years 8 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang
PODS
2008
ACM
165views Database» more  PODS 2008»
15 years 9 months ago
Data exchange and schema mappings in open and closed worlds
In the study of data exchange one usually assumes an openworld semantics, making it possible to extend instances of target schemas. An alternative closed-world semantics only move...
Leonid Libkin, Cristina Sirangelo
BIRTHDAY
2009
Springer
15 years 4 months ago
Is the World Linear?
Super-resolution is the art of creating nice high-resolution raster images from given low-resolution raster images. Since “nice” is not a well-defined term in mathematics and ...
Rudolf Fleischer