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» A Theory of the Quasi-Static World
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IE
2007
14 years 11 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
BCSHCI
2007
14 years 11 months ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell
ESANN
2004
14 years 11 months ago
Neural dynamics for task-oriented grouping of communicating agents
Abstract. Many real world problems are given in the form of multiple measurements comprising local descriptions or tasks. We propose that a dynamical organization of a population o...
Jochen J. Steil
IJCAI
1993
14 years 11 months ago
A Scheme for Agent Collaboration in Open Multiagent Environments
In multiagent planning, an agent sometimes needs to collaborate with others to construct complex plans, or to accomplish large organizational tasks which it cannot do alone. Since...
Eiichi Osawa
UAI
1996
14 years 11 months ago
A Qualitative Markov Assumption and Its Implications for Belief Change
The study of belief change has been an active area in philosophy and AI. In recent years, two special cases of belief change, belief revision and belief update, have been studied ...
Nir Friedman, Joseph Y. Halpern