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» A Thread of HOL Development
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CHI
2000
ACM
15 years 4 months ago
Alice: lessons learned from building a 3D system for novices
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...
PADS
2000
ACM
15 years 4 months ago
Distributed, parallel simulation of multiple, deliberative agents
Multi-agent systems comprise multiple, deliberative agents embedded in and recreating patterns of interactions. Each agent’s execution consumes considerable storage and calculat...
Adelinde Uhrmacher, K. Gugler
CGO
2010
IEEE
15 years 4 months ago
Efficient compilation of fine-grained SPMD-threaded programs for multicore CPUs
In this paper we describe techniques for compiling finegrained SPMD-threaded programs, expressed in programming models such as OpenCL or CUDA, to multicore execution platforms. Pr...
John A. Stratton, Vinod Grover, Jaydeep Marathe, B...
HPDC
1999
IEEE
15 years 4 months ago
Toward a Common Component Architecture for High-Performance Scientific Computing
This paper describes work in progress to develop a standard for interoperability among high-performance scientific components. This research stems from growing recognition that th...
Robert C. Armstrong, Dennis Gannon, Al Geist, Kata...
OOPSLA
1999
Springer
15 years 4 months ago
Compositional Pointer and Escape Analysis for Java Programs
This paper presents a combined pointer and escape analysis algorithm for Java programs. The algorithm is based on the abstraction of points-to escape graphs, which characterize ho...
John Whaley, Martin C. Rinard