We present a framework for object detection that is invariant to object translation, scale, rotation, and to some degree, occlusion, achieving high detection rates, at 14 fps in c...
Michael Villamizar, Alberto Sanfeliu, Juan Andrade...
This paper is concerned with the problem of dynamically reconstructing the 3D surface of an object undergoing non-rigid motion. The problem is cast as reconstructing a continuous ...
Abstract—Many applications are concurrent and communicate over a network. The non-determinism in the thread and communication schedules makes it desirable to model check such sys...
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Dynamic memory storage has been widely used for years in computer science. However, its use in real-time systems has not been considered as an important issue, and memory manageme...