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ISRR
2001
Springer
121views Robotics» more  ISRR 2001»
15 years 2 months ago
Towards a Realistic Medical Simulator using Virtual Environments and Haptic Interaction
This paper presents our experience towards the conception of a virtual reality medical simulator coupled with haptic interaction aimed at training surgeons. This area of research h...
Christian Laugier, César Mendoza, Kenneth S...
SIGGRAPH
1998
ACM
15 years 1 months ago
Visibility Sorting and Compositing Without Splitting for Image Layer Decompositions
We present an efficient algorithm for visibility sorting a set of moving geometric objects into a sequence of image layers which are composited to produce the final image. Inste...
John M. Snyder, Jed Lengyel
SIGGRAPH
2009
ACM
15 years 4 months ago
RACBVHs: random-accessible compressed bounding volume hierarchies
We present a novel bounding volume hierarchy (BVH) compression and decompression method transparently supporting random access on the compressed BVHs. To support random access on ...
Tae-Joon Kim, Bochang Moon, Duksu Kim, Sung-Eui Yo...
ICC
2007
IEEE
171views Communications» more  ICC 2007»
15 years 4 months ago
Progressive Route Calculation Protocol for Wireless Mesh Networks
—Although network-wide flooding in reactive routing protocols like AODV [1] facilitates the discovery of optimal routes, they engender large control overhead. Some efficient floo...
Xuhui Hu, Myung J. Lee, Tarek N. Saadawi
SIGGRAPH
1998
ACM
15 years 1 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong