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» A Tool for Supporting Feature-Driven Development
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FDG
2009
ACM
15 years 10 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
ISSRE
2010
IEEE
15 years 4 months ago
Characterizing Failures in Mobile OSes: A Case Study with Android and Symbian
Abstract—As smart phones grow in popularity, manufacturers are in a race to pack an increasingly rich set of features into these tiny devices. This brings additional complexity i...
Amiya Kumar Maji, Kangli Hao, Salmin Sultana, Saur...
ICSR
2011
Springer
14 years 9 months ago
Improving Product Line Architecture Design and Customization by Raising the Level of Variability Modeling
Product Line Architecture (PLA) plays a central role in software product line development. In order to support architecture-level variability modeling, most architecture descriptio...
Jiayi Zhu, Xin Peng, Stan Jarzabek, Zhenchang Xing...
ICIP
2003
IEEE
16 years 7 months ago
A Bayesian framework for recursive object removal in movie post-production
Some of the most convincing film and video effects are created in digital post-production by removing apparatus that supports or manipulates actors and objects. Wires and people, ...
Anil C. Kokaram, Bill Collis, Simon Robinson
ICSE
2009
IEEE-ACM
16 years 6 months ago
FEATUREHOUSE: Language-independent, automated software composition
Superimposition is a composition technique that has been applied successfully in many areas of software development. Although superimposition is a general-purpose concept, it has ...
Christian Kästner, Christian Lengauer, Sven A...