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» A Toolkit for First Order Extensions of Monadic Games
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2010
IEEE
14 years 8 months ago
Alternating Timed Automata over Bounded Time
Alternating timed automata are a powerful extension of classical Alur-Dill timed automata that are closed under all Boolean operations. They have played a key role, among others, ...
Mark Jenkins, Joël Ouaknine, Alexander Rabino...
FUNGAMES
2010
14 years 10 months ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
CONCUR
2009
Springer
15 years 1 months ago
Time-Bounded Verification
Abstract. We study the decidability and complexity of verification problems for timed automata over time intervals of fixed, bounded length. One of our main results is that time-bo...
Joël Ouaknine, Alexander Rabinovich, James Wo...
MM
2010
ACM
167views Multimedia» more  MM 2010»
14 years 9 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
RT
2000
Springer
15 years 1 months ago
Interactive Tone Mapping
Tone mapping and visual adaptation are crucial for the generation of static, photorealistic images. A largely unexplored problem is the simulation of adaptation and its changes ove...
Frédo Durand, Julie Dorsey