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» A Trace Model for Pointers and Objects
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SCAM
2002
IEEE
15 years 2 months ago
Dynamic Slicing Object-Oriented Programs for Debugging
Dynamic program slicing is an effective technique for narrowing the errors to the relevant parts of a program when debugging. Given a slicing criterion, the dynamic slice contains...
Baowen Xu, Zhenqiang Chen, Hongji Yang
CADUI
2006
14 years 11 months ago
GestAction3D: A Platform For Studying Displacements And Deformations Of 3D Objects Using Hands
We present a low-cost hand-based device coupled with a 3D motion recovery engine and 3D visualization. This platform aims at studying ergonomic 3D interactions in order to manipula...
Diane Lingrand, Philippe Renevier, Anne-Marie Pinn...
EGH
2009
Springer
14 years 7 months ago
Object partitioning considered harmful: space subdivision for BVHs
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recently, bounding volume hierarchies (BVHs) have become the preferred acceleration st...
Stefan Popov, Iliyan Georgiev, Rossen Dimov, Phili...
115
Voted
CGF
2010
135views more  CGF 2010»
14 years 6 months ago
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics
Existing algorithms can efficiently render refractive objects of constant refractive index. For a medium with a continuously varying index of refraction, most algorithms use the r...
Chen Cao, Zhong Ren, Baining Guo, Kun Zhou
89
Voted
3DIM
2005
IEEE
14 years 11 months ago
Multiresolution Interactive Modeling with Efficient Visualization
3D interactive modeling from range data aims at simultaneously producing and visualizing the surface model of an object while data is collected. The current research challenge is ...
Jean-Daniel Deschênes, Patrick Hébert...