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» A Trace Model for Pointers and Objects
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RT
2001
Springer
15 years 2 months ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
TOG
2002
118views more  TOG 2002»
14 years 9 months ago
Physically based modeling and animation of fire
We present a physically based method for modeling and animating fire. Our method is suitable for both smooth (laminar) and turbulent flames, and it can be used to animate the burn...
Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jense...
SOSP
2003
ACM
15 years 6 months ago
Measurement, modeling, and analysis of a peer-to-peer file-sharing workload
Peer-to-peer (P2P) file sharing accounts for an astonishing volume of current Internet traffic. This paper probes deeply into modern P2P file sharing systems and the forces that...
P. Krishna Gummadi, Richard J. Dunn, Stefan Saroiu...
VC
2002
129views more  VC 2002»
14 years 9 months ago
Modeling a Murex cabritii sea shell with a structured implicit surface modeler
Implicit surface modeling systems have been used since the mid-1980s for the generation of cartoon-like characters. Recently implicit models combined with constructive solid geome...
Callum Galbraith, Przemyslaw Prusinkiewicz, Brian ...
WSCG
2004
224views more  WSCG 2004»
14 years 11 months ago
Modelling Effects of Wind Fields in Cloth Animation
In this paper we show how to incorporate effects of wind fields in cloth animations. We discuss two different approaches to model force fields describing air motion and show how t...
Michael Keckeisen, Stefan Kimmerle, Bernhard Thoma...