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» A Transactional Architecture for Simulation
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ATAL
2008
Springer
15 years 2 months ago
Reusing models in multi-agent simulation with software components
on models are abstract representations of systems one wants to study through computer simulation. In multiagent based simulation, such models usually represent agents and their re...
Paulo Salem da Silva, Ana Cristina Vieira de Melo
96
Voted
WSC
1998
15 years 2 months ago
Initializing On-line Simulations from the State of a Distributed System
In this paper, we address the complex task of initializing an on-line simulation to a current system state collected from an operating physical system. The paper begins by discuss...
Fernando G. Gonzalez, Wayne J. Davis
89
Voted
ETS
2000
IEEE
126views Hardware» more  ETS 2000»
15 years 16 days ago
Dynamic Goal-Based Role-Play Simulation on the Web: A Case Study
This paper outlines and discusses the pedagogical approach, the technical design architecture, and an innovative implementation of a collaborative role-play simulation technology ...
Som Naidu, Albert Ip, Roni Linser
109
Voted
PAAMS
2010
Springer
14 years 11 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
112
Voted
SPRINGSIM
2010
14 years 11 months ago
Advanced IDE for modeling and simulation of discrete event systems
: Creating models and analyzing simulation results can be a difficult and time-consuming task, especially for non-experienced users. Although several DEVS simulators have been deve...
Matías Bonaventura, Gabriel A. Wainer, Rodr...