Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
We present a discriminative approach to frame-by-frame head pose tracking that is robust to a wide range of illuminations and facial appearances and that is inherently immune to a...
Underspecified performance requirements can cause performance issues in a software system. However, a complete, upfront analysis of a software system is difficult, and usually not...
Chih-Wei Ho, Michael J. Johnson, Laurie Williams, ...
The reusing of the same hardware resources to implement speed-critical algorithms, without interrupting system operation, is one of the main reasons for the increasing use of reco...
Manuel G. Gericota, Gustavo R. Alves, Miguel L. Si...
Abstract. We present a framework that unifies unit testing and runtime verification (as well as static verification and static debugging). A key contribution of our overall approac...
Edison Mera, Manuel V. Hermenegildo, Pedro L&oacut...