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» A UML-Based Design Environment for Interactive Applications
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COLING
1996
14 years 11 months ago
Communication in large distributed AI Systems for Natural Language Processing
We. are going to describe the design and implementatior, of a connnuniealion system l.or large AI projects, capable of supporting various software components in a heterogeneous ha...
Jan W. Amtrup, Jörg Benra
WWW
2007
ACM
15 years 10 months ago
GeoTV: navigating geocoded rss to create an iptv experience
The Web is rapidly moving towards a platform for mass collaboration in content production and consumption from three screens: computers, mobile phones, and TVs. While there has be...
Yih-Farn Chen, Giuseppe Di Fabbrizio, David C. Gib...
DAC
2008
ACM
15 years 10 months ago
Specify-explore-refine (SER): from specification to implementation
Driven by increasing complexity and reliability demands, the Japanese Aerospace Exploration Agency (JAXA) in 2004 commissioned development of ELEGANT, a complete SpecC-based envir...
Andreas Gerstlauer, Junyu Peng, Dongwan Shin, Dani...
CE
2007
133views more  CE 2007»
14 years 9 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
CIE
2007
Springer
14 years 9 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...