Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
We describe the design and implementation of system architecture to support object introspection in C++. In this system, information is collected by parsing class declarations, an...
Automatic surveillance of a scene in a broad sense comprises one of the core modules of pervasive applications. Typically, multiple cameras are installed in an area to identify ev...
Vassilis Kolias, Ioannis Giannoukos, Christos Anag...
In this demonstration, we show various querying capabilities of an application called AIDA. AIDA is developed to help the study of attention disorder in kids. In a different stud...
Mehdi Sharifzadeh, Cyrus Shahabi, Bahareh Navai, F...
Form features present a rather attractive building block in computer-aided design environments for a variety of applications, providing the embodiment of engineering semantics in ...