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» A Unified Representation for Interactive 3D Modeling
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VLC
2002
118views more  VLC 2002»
14 years 9 months ago
Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments
Real-time 3D graphics are being extensively used to build interactive virtual environments for a number of different applications. In many situations, virtual objects are required...
Marcelo Kallmann, Daniel Thalmann
SI3D
2006
ACM
15 years 3 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
3DPH
2009
135views Healthcare» more  3DPH 2009»
14 years 10 months ago
My Corporis Fabrica: A Unified Ontological, Geometrical and Mechanical View of Human Anatomy
A new anatomical database, My Corporis Fabrica (MyCF), is presented. It extends the reference anatomical ontology FMA (the Foundational Model of Anatomy) with the possibility to co...
Olivier Palombi, Guillaume Bousquet, David Jospin,...
HT
2009
ACM
15 years 4 months ago
The 2LIP model and its implementations
In this article we present a model for 2-Layer Interface Paradigm (2LIP). 2LIP is an approach for designing simple yet interactive 3D web applications, an attempt to marry advanta...
Jacek Jankowski, Stefan Decker
SI3D
2003
ACM
15 years 2 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...