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» A Unified Representation for Interactive 3D Modeling
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SIGGRAPH
2000
ACM
15 years 1 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong
RSS
2007
145views Robotics» more  RSS 2007»
14 years 11 months ago
Semantic Modeling of Places using Objects
— While robot mapping has seen massive strides , higher level abstractions in map representation are still not widespread. Maps containing semantic concepts such as objects and l...
Ananth Ranganathan, Frank Dellaert
ECCV
2004
Springer
15 years 11 months ago
General Linear Cameras
Abstract. We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspecti...
Jingyi Yu, Leonard McMillan
TMM
2011
177views more  TMM 2011»
14 years 4 months ago
MIMiC: Multimodal Interactive Motion Controller
Abstract—We introduce a new algorithm for real-time interactive motion control and demonstrate its application to motion captured data, pre-recorded videos and HCI. Firstly, a da...
Dumebi Okwechime, Eng-Jon Ong, Richard Bowden
SIGGRAPH
2000
ACM
15 years 1 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy