Interruptible rendering is a novel approach to the fidelity-versusperformance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by ...
Cliff Woolley, David P. Luebke, Benjamin Watson, A...
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
We introduce new techniques for modelling with interpolating implicit surfaces. This form of implicit surface was first used for problems of surface reconstruction [24] and shape ...
With the increasing ubiquity of sensors and computational resources, it is becoming easier and increasingly common for people to electronically record, photographs, text, audio, a...
We present a new approach for building reconstruction from a single Digital Surface Model (DSM). It treats buildings as an assemblage of simple urban structures extracted from a li...