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» A Unified Representation for Interactive 3D Modeling
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CGF
2005
159views more  CGF 2005»
14 years 9 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt
SIGGRAPH
1996
ACM
15 years 1 months ago
Interactive Multiresolution Surface Viewing
Multiresolution analysis has been proposed as a basic tool supporting compression, progressive transmission, and level-of-detail control of complex meshes in a unified and theoret...
Andrew Certain, Jovan Popovic, Tony DeRose, Tom Du...
ISMAR
2008
IEEE
15 years 3 months ago
Virtual redlining for civil engineering in real environments
Field workers of utility companies are regularly engaged in outdoor tasks such as network planning, maintenance and inspection of underground infrastructure. Redlining is the term...
Gerhard Schall, Erick Méndez, Dieter Schmal...
GIS
2000
ACM
15 years 1 months ago
The NASA Digital Earth Testbed
The goal of Digital Earth (www.digitalearth.gov) is to create a virtual representation of our planet that enables a person to explore and interact with the vast amounts of natural...
Jeff de La Beaujardière, Horace Mitchell, R...
ALIFE
2007
14 years 9 months ago
Life Cycle of a Minimal Protocell - A Dissipative Particle Dynamics Study
Cross-reactions and other systematic difficulties generated by the coupling of functional chemical subsystems pose the largest challenge for assembling a viable protocell in the la...
Harold Fellermann, Steen Rasmussen, Hans-Joachim Z...