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» A Video Game-Based Mobile Robot Simulation Environment
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IJRR
2000
94views more  IJRR 2000»
14 years 9 months ago
Sensor-Based Exploration: Incremental Construction of the Hierarchical Generalized Voronoi Graph
This paper prescribes an incremental procedure to construct roadmaps of unknown environments. Recall that a roadmap is a geometric structure that a robot uses to plan a path betwe...
Howie Choset, Sean Walker, Kunnayut Eiamsa-Ard, Jo...
82
Voted
ICRA
2009
IEEE
185views Robotics» more  ICRA 2009»
15 years 4 months ago
Ad-hoc wireless network coverage with networked robots that cannot localize
— We study a fully distributed, reactive algorithm for deployment and maintenance of a mobile communication backbone that provides an area around a network gateway with wireless ...
Nikolaus Correll, Jonathan Bachrach, Daniel Vicker...
ICRA
2010
IEEE
153views Robotics» more  ICRA 2010»
14 years 8 months ago
Learning to navigate through crowded environments
— The goal of this research is to enable mobile robots to navigate through crowded environments such as indoor shopping malls, airports, or downtown side walks. The key research ...
Peter Henry, Christian Vollmer, Brian Ferris, Diet...
GECCO
1999
Springer
111views Optimization» more  GECCO 1999»
15 years 1 months ago
Evolving a behavior-based control architecture- From simulations to the real world
Genetic programming makes it possible to automatically search the space of possible programs. First we evolved a behavior-based control architecture using computer simulations. Th...
Marc Ebner, Andreas Zell
76
Voted
IROS
2006
IEEE
165views Robotics» more  IROS 2006»
15 years 3 months ago
Learning Relational Navigation Policies
— Navigation is one of the fundamental tasks for a mobile robot. The majority of path planning approaches has been designed to entirely solve the given problem from scratch given...
Alexandru Cocora, Kristian Kersting, Christian Pla...