Sciweavers

217 search results - page 40 / 44
» A Video Game-Based Mobile Robot Simulation Environment
Sort
View
WMASH
2003
ACM
15 years 2 months ago
An end-to-end multi-path smooth handoff scheme for stream media
In the near future, wide variety of wireless networks will be merged into the Internet and allow users to continue their application with higher degree of mobility. In such enviro...
Yi Pan, Meejeong Lee, Jaime Bae Kim, Tatsuya Suda
ICC
2007
IEEE
120views Communications» more  ICC 2007»
15 years 3 months ago
A Peer-to-Peer Approach for Remote Rendering and Image Streaming in Walkthrough Applications
— Motivated by the widespread of file and video streaming over peer-to-peer networks, we propose to investigate the design of a peer-to-peer solution for image-based remote walk...
Azzedine Boukerche, Richard Werner Nelem Pazzi
CA
1999
IEEE
15 years 1 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
IJCAI
2003
14 years 11 months ago
Consistent, Convergent, and Constant-Time SLAM
This paper presents a new efficient algorithm for simultaneous localization and mapping (SLAM), using multiple overlapping submaps, each built with respect to a local frame of re...
John J. Leonard, Paul M. Newman
ATAL
2009
Springer
14 years 10 months ago
Efficient physics-based planning: sampling search via non-deterministic tactics and skills
Motion planning for mobile agents, such as robots, acting in the physical world is a challenging task, which traditionally concerns safe obstacle avoidance. We are interested in p...
Stefan Zickler, Manuela M. Veloso