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» A Virtual Assembly Design Environment
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128
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CHI
2004
ACM
16 years 4 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
116
Voted
CHI
2004
ACM
16 years 4 months ago
Science at the Speed of Thought
Abstract. In this paper we describe a virtual laboratory that is designed to accelerate scientific exploration and discovery by minimizing the time between the generation of a scie...
Judith Ellen Devaney, Steven G. Satterfield, John ...
139
Voted
MM
2006
ACM
135views Multimedia» more  MM 2006»
15 years 9 months ago
Talk2Me: the art of augmenting conversations
This paper describes an interactive installation work set in a large dome space. The installation is an audio and physical rerendition of an interactive writing work. In the origi...
Ann Judith Morrison, Peta Mitchell, Ralf Mühl...
144
Voted
VISSYM
2004
15 years 5 months ago
Medical Applications of Multi-field Volume Rendering and VR Techniques
This paper reports on a new approach for visualizing multi-field MRI or CT datasets in an immersive environment with medical applications. Multi-field datasets combine multiple sc...
Joe Kniss, Jürgen P. Schulze, Uwe Wössne...
138
Voted
VEE
2010
ACM
247views Virtualization» more  VEE 2010»
15 years 10 months ago
Capability wrangling made easy: debugging on a microkernel with valgrind
Not all operating systems are created equal. Contrasting traditional monolithic kernels, there is a class of systems called microkernels more prevalent in embedded systems like ce...
Aaron Pohle, Björn Döbel, Michael Roitzs...