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» A Virtual Assembly Design Environment
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CSCW
2008
ACM
15 years 1 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
CACM
2000
108views more  CACM 2000»
14 years 11 months ago
The KidsRoom
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...
IEEECIT
2010
IEEE
14 years 10 months ago
ISTS: An Integrated Simulation Training System for Education in Police College
—Simulation based training system can play an important role in education. It provides fruitful configurations with low cost of maintenance and further development compared to th...
Shulong Li
WWW
2011
ACM
14 years 6 months ago
Towards liquid service oriented architectures
The advent of Cloud computing platforms, and the growing pervasiveness of Multicore processor architectures have revealed the inadequateness of traditional programming models base...
Daniele Bonetta, Cesare Pautasso
ACMACE
2005
ACM
15 years 5 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski