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PRESENCE
1998
74views more  PRESENCE 1998»
14 years 11 months ago
The Reality of Experience: Gibson's Way
This paper considers some rst principles that might provide a basis for an objective science of experience (presence or immersion). Dimensions that are considered include classica...
John M. Flach, John G. Holden
CHI
2010
ACM
15 years 6 months ago
Where are you pointing?: the accuracy of deictic pointing in CVEs
Deictic reference – pointing at things during conversation – is ubiquitous in human communication, and should also be an important tool in distributed collaborative virtual en...
Nelson Wong, Carl Gutwin
EMSOFT
2008
Springer
15 years 1 months ago
Tax-and-spend: democratic scheduling for real-time garbage collection
Real-time Garbage Collection (RTGC) has recently advanced to the point where it is being used in production for financial trading, military command-and-control, and telecommunicat...
Joshua S. Auerbach, David F. Bacon, Perry Cheng, D...
APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 1 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
FPGA
2011
ACM
330views FPGA» more  FPGA 2011»
14 years 3 months ago
CoRAM: an in-fabric memory architecture for FPGA-based computing
FPGAs have been used in many applications to achieve orders-of-magnitude improvement in absolute performance and energy efficiency relative to conventional microprocessors. Despit...
Eric S. Chung, James C. Hoe, Ken Mai