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» A Virtual Assembly Design Environment
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DIGRA
2003
Springer
15 years 5 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
KBSE
2000
IEEE
15 years 4 months ago
Model Checking Programs
The majority of work carried out in the formal methods community throughout the last three decades has (for good reasons) been devoted to special languages designed to make it eas...
Willem Visser, Klaus Havelund, Guillaume P. Brat, ...
VISUALIZATION
2000
IEEE
15 years 4 months ago
Achieving color uniformity across multi-projector displays
Large area tiled displays are gaining popularity for use in collaborative immersive virtual environments and scientific visualization. While recent work has addressed the issues ...
Aditi Majumder, Zhu He, Herman Towles, Greg Welch
HICSS
1999
IEEE
178views Biometrics» more  HICSS 1999»
15 years 4 months ago
Collaborative Web Crawling: Information Gathering/Processing over Internet
The main objective of the IBM Grand Central Station (GCS) is to gather information of virtually any type of formats (text, data, image, graphics, audio, video) from the cyberspace...
Shang-Hua Teng, Qi Lu, Matthias Eichstaedt, Daniel...
IWCC
1999
IEEE
15 years 4 months ago
Single I/O Space for Scalable Cluster Computing
In this paper, we propose a novel Single I/O Space architecture for achieving a Single System Image (SSI) at the I/O subsystem level. This is very much desired in a scalable clust...
Roy S. C. Ho, Hai Jin, Kai Hwang